A collection of hard surface, game-ready 3D models created to achieve realistic AAA quality. Goal: To refine my skills in creating detailed, optimized 3D models for games and real-time applications.
Modeled from scratch in Blender (high-poly & low-poly).
Baked in Substance Painter, rendered and animated in Marmoset Toolbag. Real-time realistic game asset.
Low Poly Flashbang (2024)
Modeling: Blender | Baking & Texturing: Marmoset Toolbag.
Low Poly Kukri (2017)
Modeling: 3ds Max | Baking & Texturing: Substance Painter.
Low Poly Grenade (2017)
Modeling: 3ds Max | Baking & Texturing: Substance Painter, following guidance from Tim Bergholz.
Car Shaft | Modeled from real parts with accurate dimensions | Low & high poly for baking | PBR textured in Substance Painter | Game-ready low-poly asset
Car Shaft | Modeled from real parts with accurate dimensions | Low & high poly for baking | PBR textured in Substance Painter | Game-ready low-poly asset
Car Shaft | Modeled from real parts with accurate dimensions | Low & high poly for baking | PBR textured in Substance Painter | Game-ready low-poly asset
Car Shaft | Modeled from real parts with accurate dimensions | Low & high poly for baking | PBR textured in Substance Painter | Game-ready low-poly asset