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Hard Surface 3D Game-Ready Models

A collection of hard surface, game-ready 3D models created to achieve realistic AAA quality. 
Goal: To refine my skills in creating detailed, optimized 3D models for games and real-time applications.

Modeled from scratch in Blender (high-poly & low-poly).

Baked in Substance Painter, rendered and animated in Marmoset Toolbag. Real-time realistic game asset.

Modeled from scratch in Blender (high-poly & low-poly).

Baked in Substance Painter, rendered and animated in Marmoset Toolbag. Real-time realistic game asset.

Modeled from scratch in Blender (high-poly & low-poly).

Baked in Substance Painter, rendered and animated in Marmoset Toolbag. Real-time realistic game asset.

Low Poly Flashbang (2024)
Modeling: Blender | Baking & Texturing: Marmoset Toolbag.

Low Poly Flashbang (2024)
Modeling: Blender | Baking & Texturing: Marmoset Toolbag.

Low Poly Flashbang (2024)
Modeling: Blender | Baking & Texturing: Marmoset Toolbag.

Low Poly Kukri (2017)
Modeling: 3ds Max | Baking & Texturing: Substance Painter.

Low Poly Grenade (2017)
Modeling: 3ds Max | Baking & Texturing: Substance Painter, following guidance from Tim Bergholz.

Car Shaft | Modeled from real parts with accurate dimensions | Low & high poly for baking | PBR textured in Substance Painter | Game-ready low-poly asset

Car Shaft | Modeled from real parts with accurate dimensions | Low & high poly for baking | PBR textured in Substance Painter | Game-ready low-poly asset

Car Shaft | Modeled from real parts with accurate dimensions | Low & high poly for baking | PBR textured in Substance Painter | Game-ready low-poly asset

Car Shaft | Modeled from real parts with accurate dimensions | Low & high poly for baking | PBR textured in Substance Painter | Game-ready low-poly asset