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Animation Experiments

Animation Experiments

Dress designed and simulated in Marvelous Designer | Scene, lighting and render in Unreal Engine 5 | Character from MetaHuman | Animation retargeted from Character Creator | Video edited and sound added in After Effects | 2025

LEGO build animation. 2025
Animated in 3ds Max and finalized in Unity with Timeline, FX, lighting, and sound.
Showcases my workflow from keyframe animation to final render.

Environment design created for a VR game project. (2018)
Built using Gaia for terrain setup and Unity Particle System for custom waterfalls.
Flying camera animation made in Unity with Pegasus.
Large statue and props modeled from scratch.

🎮 Pedallı UFO – Unreal Engine (2017)
My first Unreal Engine experiment (2017).
I handled environment, rigging, animations, and Blueprints for UFO/car switching, lighting, and GTA-style controls — all self-made. 🚀

Animation Experiments – Unreal Engine (2017)
One of my first Unreal Engine 4 experiments (2017).
I modeled every room and object of a house with real measurements and created a realtime interior presentation inside Unreal Engine

Realtime Experiments – Unreal Engine 4 (2017)
One of my first Unreal Engine 4 experiments (2017).
I modeled every room and object of a house with real measurements and created a realtime interior presentation inside Unreal Engine

Fracture and Explosion test with Mass FX in 3Ds Max, Rendered in Keyshot. (2014)

Product Turntable Animation – KeyShot (2021)
A product presentation animation created and rendered in KeyShot.
The model was prepared for turntable-style rotation to showcase materials, lighting, and reflections in a clean studio s

Biped is Dancing on My Table – 3ds Max (2013)
Back in 2013, before AR technology existed, I made an animation test by tracking my desk with MatchMover and animating a Biped dancing on it in 3ds Max. 💃🪩

General Talk Animation – iClone / CC3 / 3ds Max / ZBrush / Substance Painter (2021)

Created in 2021, this project features a Roman character I designed and modeled in 3ds Max and ZBrush, textured in Substance Painter, and rigged