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Fat Man (2022)

For an AR experience app, I crafted a game character. The base body mesh was created in Character Creator 3. The clothes were designed in Marvelous Designer and Zbrush. Retopologized in 3ds Max. Textured in Substance Painter and fits a single UV layout, optimized for mobile platforms.

Outfits 1024px Single Material
Body 1024px Single Material
Final Character Total 2 Pbr Material

Outfits 1024px Single Material
Body 1024px Single Material
Final Character Total 2 Pbr Material

High Poly Outfits are created in Marvelous Designer + Zbrush

High Poly Outfits are created in Marvelous Designer + Zbrush